Thursday, May 9, 2013

Mutants: Humans in the grip of the Spheres

When the Spheres first arrived, they began to wield unimaginable power over the people of Ketoru, corrupting humanity in body and spirit. The affected may or may not have their wits about them while they undergo "turning," the process by which they become all monster. That's not to say they shed all obvious human form--since the turning affects the mind and soul as well. Eventually all fully turned mutants will attack humans unless slain.

Some could take months, others mere days to turn. Those that are already physically mutated are shunned or hunted, but they could still be of help to the remaining human population in the resistance against the Spheres.

Mutants take many forms, from combining the traits of animals to becoming grotesquely deformed humans--or even gestalt with several other afflicted mutants.

Tips for creating mutants for Ketoru
  • PCs who are Hybrids sould be scratch-built, as one-offs, where no real "race" of that iteration exists.
  • NPCs could either be scratch-built one-offs, or those who have escaped or deserted their brethren with whom they were turned.
  • Tribes are whole strains of a single type of mutant. There is no limit on the number of monsters in a given strain. However, in order to serve the mythos of Ketoru, they must have all been created that way during a single encounter or event with Sphere. For instance, there could not be multiple strains of bullywugs-type mutants on Ketoru, there's can only be one tribe that was mutated after a Sphere changed an existing band of humans. No two tribes are alike. To make things easy on statting, any monster in a given manual could become a strain/race of that type.
Following are some fellows that could easily appear on Ketoru:



 


Images via Monster Brains.

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